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Pixel dungeon glyphs
Pixel dungeon glyphs




pixel dungeon glyphs

If you want to mess with some of these things, most of them are already functional in the latest demo release ( Alpha 0.1) inside "SETTINGS.INI". High quality text font, for any who may have issues reading the default 4x8 font.Framerate selection (game logic is separated from framerate).Arbitrary resolutions and aspect ratios that are not 16:9.

pixel dungeon glyphs

Fullscreen mode w/ stretching options (Fullscreen, Aspect ratio matching, Integer scaling).To accommodate this, I've made plenty of display options available for the end-user to modify. It was that experience that steeled my resolve to support players being able to play my game hassle-free regardless of their setup. I understand untying a game's logic from framerate on a finished product can be more trouble than it's worth, but not even putting in the minimal effort it would take to cap the framerate? Unacceptable, especially when you're charging good money for your game. In support forums, the dev would dismiss complaints about this issue with the response "just change your display's refresh rate". I could forgive it if this was an older game and the dev was several projects beyond it, but this was their only product and they were otherwise still supporting it. The settings menu was barebones, with no options for refresh rate. Upon looking it up, I discovered it was due to the game tying logic to the display's refresh rate. I bought a game on Steam, and it looked right up my alley. I promise it's related to the rest of this post. I've been bedridden the past couple of days and thus unable to use my computer, but now that I can I want to talk a bit about customization and settings.






Pixel dungeon glyphs